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Volume 3 · Formula

The Science of Formula Racing

Understanding Open-Wheel Dynamics, Precision & Performance

An illustrated Formula racing technique ebook.

Understand why your Formula car locks a front, won't rotate mid-corner or loses time under braking. The Science of Formula Racing connects downforce, braking, steering, throttle and racecraft in one illustrated book, with practical exercises to take into your next practice session.

  • 193 pages*
  • 18 chapters
  • 84 drawings
  • 8 languages

$4.99One-time purchase

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  • English
  • Deutsch
  • Español
  • Italiano
  • Português (Brasil)
  • Русский
  • 繁體中文
  • 简体中文

* Page count of the English edition's print layout.

Who this book is for

Written for sim racers in open-wheelers, from light cars to high downforce, with explanations that also help you understand real-world single-seater racing.

  • You drive Formula cars and want to use the downforce properly.
  • You brake like a GT driver and lose time in Formula cars.
  • You lock the fronts or struggle to rotate the car mid-corner.
  • You want to defend, attack and overtake without crashing.
Inside the book

What you will learn

  1. Understand why a downforce car brakes as a triangle, with zero steering at the peak.

  2. Know when the downforce is working for you, and when it has gone.

  3. Rotate the car with steering, throttle, brake bias, the anti-roll bars and the differential.

  1. Find the limit at the entry, mid-corner and exit, and recognise when you pass it.

  2. Defend, attack and overtake without throwing the race away, with Adrian Kulleseid.

  3. Recognise the habits that cost you tyres and pace over a race.

How the book works

A structured way to learn

Work through the book in order to build your understanding, or go back to a chapter when a problem shows up in your driving. The explanations, illustrations and exercises stay together, instead of a practice plan pieced together from separate articles and videos.

  • Progression

    A connected progression through the subject, chapter by chapter.

  • Illustrations84

    illustrations beside the explanations.

  • Exercises

    A practice exercise at the end of every chapter, to come back to.

  • Languages

    Every language edition in one purchase, to read in the one you prefer.

Inside the book

Pages from this edition of the book. Every purchase includes every language edition.

  1. Aggression, finesse, slip angle: The Science of Formula Racing, page 15

    Chapter 1 · Page 15 · Aggression, finesse, slip angle

  2. Brakes: the rectangle, the soft start, the gap: The Science of Formula Racing, page 38

    Chapter 4 · Page 38 · Brakes: the rectangle, the soft start, the gap

  3. The drill set: The Science of Formula Racing, page 56

    Chapter 5 · Page 56 · The drill set

  4. High against low, in a Formula car: The Science of Formula Racing, page 89

    Chapter 9 · Page 89 · High against low, in a Formula car

  5. Holding the brakes is inducing oversteer: The Science of Formula Racing, page 115

    Chapter 12 · Page 115 · Holding the brakes is inducing oversteer

  6. Three ways to defend: The Science of Formula Racing, page 140

    Chapter 14 · Page 140 · Three ways to defend

  7. Side by side and racing room: The Science of Formula Racing, page 156

    Chapter 15 · Page 156 · Side by side and racing room

Read a sample

In a Formula car the steering builds in two phases: a linear turn-in, then a small extra step at the apex. This passage covers that second step, the kick. The passage below is quoted from the book as printed.

Chapter 6 · Steering: zero steering at the peak, and the kick

The kick

The second phase happens at the apex. All the way in, the angle builds linearly. Then, as you reach the apex, you stop building linearly and ask for an abrupt extra step of steering, 5–10°. It is almost as if you throw the car at the apex.

Two things can happen. The car rotates, which is what you wanted. Or it understeers, which tells you that you have found the limit of the fronts. Either answer is useful.

The timing is the whole technique. At the apex you are trailing the brake in very low percentages, and you are not yet on the throttle. That is the one moment in the corner when the grip budget has room for more steering. Add the same step early, during the turn-in and far from the apex, and it simply does nothing.

The steering builds linearly, then steps up 5–10° exactly at the apex, where the brake is at its minimum and the throttle not yet on. The car rotates or understeers, and either way you have found the limit. The same step early does nothing.

On the wheel, the kick is small. Picture your hands at the angle they reached on the way in, then moving one notch further. Do not snap it, or the tyres will slide instantly; make it progressive, but make sure it happens. If you never test whether the car will steer more, you may be under the limit with the fronts and never know.

Then read the answer. If the kick turns the car more than you needed, so that it dives towards the inside, you were under the limit: next time push more speed into the corner and brake a little later. On my own attempts the car turned far more than needed, so I braked later; it still turned too much, so I pushed more speed; and then one attempt was a bit too much. That is how you find the limit of the fronts in the middle of the corner. If the kick washes the car wide, back off a little.

You fish for grip at the apex.

Treat the kick as a probe, not a number. How many degrees make a step depends on the car's steering ratio and on the corner. It belongs in the slow and medium corners you brake for: a fast corner taken on a lift has no brake-to-throttle gap at the apex to use it in.

Contents

I Understanding Formula cars

  1. 1 What makes a Formula car different
  2. 2 Which Formula car should you drive
  3. 3 Aerodynamics
  4. 4 Common beginner mistakes in Formulas

II Fundamentals

  1. 5 Braking: the triangle
  2. 6 Steering: zero steering at the peak, and the kick
  3. 7 Throttle patterns
  4. 8 The Formula racing line

III Rotation

  1. 9 Brake bias and downshifts as a procedure
  2. 10 Anti-roll bars and the differential as rotation tools
  3. 11 Mid-corner rotation with aero
  4. 12 Inducing oversteer and understeer

IV The limit

  1. 13 On the limit: entry, mid-corner, exit

V Racing open-wheelers

  1. 14 Thinking actively; defending and attacking
  2. 15 Overtaking, divebombs and dirty air
  3. 16 A top-split SFL race, corner by corner
  4. 17 Race management
  5. 18 Keeping tyres alive in Formula cars
  6. Box Formula in the wet

Try an exercise

A simulator practice exercise. A reset point (Active Reset in iRacing, or your simulator's equivalent) puts you back before the corner, and the input overlay shows your pedal and steering traces. Percentages are pedal travel as the overlay shows it. Watch the steering trace: a small step at the apex, then a clean unwind. The car either rotates or pushes, and either answer tells you where the front grip ends.

Simulator practice exercise · Chapter 6 · Steering: zero steering at the peak, and the kick

The kick

Car and track
Any braked corner; a hairpin is easiest (the lesson's example: the Hockenheim hairpin)
Setup
Reset point before the braking zone; steering trace on the input overlay.
  1. Brake with zero steering at the peak.
  2. Increase the steering progressively as you bleed the brakes.
  3. At the apex, kick: one notch past where your hands are, not snapped.
  4. Unwind quickly while using all the track.
  5. Read the answer: over-rotated, brake later next time; washed wide, dial it back.
Goal
Three kicks in a row that neither over-rotate nor understeer.
Tip
It won't be perfect and it doesn't need to be: you are learning what the limit of the fronts feels like.

On a real circuit

What carries over

  • Braking with downforce: the triangle, zero steering at the peak and the release.
  • Rotation with steering, throttle, brake bias, the anti-roll bars and the differential.
  • Defending, attacking, overtaking and managing a race.

Simulator-specific tools and exercises

  • Choosing which Formula car to drive in the simulator (chapter 2).
  • Drills built on Active Reset, replays and the input overlay.

What a real car changes

  • The aero load and grip of a real single-seater depend on the car and the conditions: build speed gradually.
  • Real brakes and tyres heat up and wear in ways a simulator may not reproduce.

Written by sim racing coaches. On a real circuit, learn with a qualified instructor.

The authors

Marian Barbieru
Author · all three books

Marian Barbieru

GITGUD Racing coach. Top 1% in iRacing in formula and sports cars, with more than 1,500 drivers coached 1-on-1.

Adrian Kulleseid
Guest author · Formula, Part V

Adrian Kulleseid

8.5K iRating, top 0.03%. Writes the racecraft chapters: defending, attacking, overtaking and a full race, corner by corner.

Questions about this book

Which Formula cars does it cover?

Open-wheelers from light, low-downforce cars to high-downforce ones. A chapter helps you choose which Formula car to drive, and the book reads in proportion to how much aero your car has.

Who wrote Part V?

Adrian Kulleseid contributes to Part V, Racing open-wheelers: defending and attacking, overtaking and dirty air, and a top-split race, corner by corner.

Do I need the other books first?

No. The Formula book stands on its own. The Science of Sim Racing is the place to start if you want the fundamentals behind it.

Is there a section on the wet?

Yes, a box on driving a Formula car in the rain at the end of Part V.

The series

  1. Volume 1 · Start here

    The Science of Sim Racing

    The principles that hold in every car.

    308 pages · $4.99

    Read more about this book →
  2. Volume 2 · GT3

    The Science of GT3 Racing

    Heavy cars with ABS and traction control.

    156 pages · $4.99

    Read more about this book →
  3. Volume 3 · Formula

    The Science of Formula Racing

    Light cars and downforce, where precision decides the lap.

    193 pages · $4.99

    You are here

The complete series

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