How to Read Sim Racing Telemetry and Find Lap Time

Most drivers open telemetry the same way: they pull up their lap next to a faster one, stare at the brake trace, notice that the other driver brakes later, and go back out to brake later. It rarely works, because the brake trace was not where the time went — it was one of five things that were different in that corner, and usually not the first one.
This page is how we read a lap in a coaching session. It is not a tour of software. The method is the same in Garage61, MoTeC or anything else, and it has four steps: find where the time disappeared, establish what was different there, work out why, and choose one thing to practise. Every screenshot below comes from two real comparisons: a member's lap against a driver 2.3 seconds faster, taken from a live Academy telemetry workshop, and a coach's lap against a member 1.8 seconds slower, from one of our car courses.
What should you look at first in telemetry?
Start with the lap delta to locate the time loss. Then compare the racing line and the speed trace to establish what was different. Only then use the brake, steering and throttle traces to find the cause — and stop at the first meaningful difference in the chain, because everything after it is usually a consequence.
What is sim racing telemetry?
Telemetry is the record of what the car and your inputs were doing at every metre of the lap: speed, throttle, brake pressure, gear, engine speed, steering angle, and in most tools the position of the car on track. Every major sim exports it — iRacing writes it natively, Assetto Corsa Competizione exports MoTeC files, Le Mans Ultimate and Automobilista 2 expose it to third-party tools — and a comparison tool lines two laps up by distance so you can see, corner by corner, where one driver did something different.
That is all it is. The tools differ in polish; the traces do not. Once you can read one set, you can read them all.
What telemetry can — and can't — tell you
Telemetry is extraordinarily good at answering one question: what was different? It will tell you, to the metre, that you braked nine metres earlier, held 12% more brake into the apex, added 18 degrees more steering and reached full throttle 0.35 seconds later. It will not tell you which of those caused the others.
That is the trap. A lap is a chain of decisions, and the traces show you every link at once. A driver who reads them as a checklist ends up trying to fix five things, four of which will fix themselves the moment the first one is right. Reading telemetry well is mostly the discipline of finding the first link.
Two more limits worth knowing before you start. Telemetry cannot see what the reference driver was feeling — whether that lap was at the limit or comfortable, repeatable or a one-off. And it says nothing about the car's balance directly; you infer it from the steering trace, which we will get to. For the parts telemetry cannot see, you use the replay. For the part where you know what is different but not what to do about it, you use a coach. Everything else is below.
The right order to analyse sim racing telemetry
The order matters more than any individual trace. Read them in the wrong sequence and you will confidently fix a consequence.
1. Start with the lap delta
Do not open the channels yet. Open the time delta — the graph that shows how the gap between the two laps evolved around the circuit. It starts at zero and, wherever it slopes downward, you are bleeding time. Where it is flat, you are keeping up.
This is the whole diagnosis at a glance. If you are +0.02 at turn one, +0.04 at turn two and +0.31 at turn three, you do not have a slow lap. You have a turn-three problem, and the next forty minutes should be spent on turn three.
Two refinements. First, zoom to a corner and a half — from the start of braking to the start of the next braking zone — so the exit is included; a corner that looks fine at the apex can still be where the straight was lost. Second, a small bump upward followed by a bigger drop is a signature worth learning: it usually means the driver carried more speed in and paid for it on the way out.
2. Compare the racing line
Before you look at a single pedal trace, ask whether the two cars actually drove the same corner. Most tools now show line distance — how far your line deviated from the reference's, metre by metre — and it changes what the rest of the traces mean.
A driver braking five metres later than you may simply be on a different line. If the lines differ, the question is not "why is his braking later" but "which line is worth it" — and the delta answers that. Only when the lines match does a pedal comparison mean anything.
3. Check the speed trace
Now the top graph. Where one trace sits above the other, that driver is faster at that point. Read four things: the speed on entry, how fast it falls, the minimum, and the speed on exit.
The key teaching point of the whole page is here. Speed tells you what happened; it does not tell you why. Being 7 km/h slower at the apex does not mean "carry 7 km/h more". It might be an earlier brake, a poor release, a different line, an early apex, oversteer, or too much steering. The speed trace tells you which corner and which phase to investigate. The next three traces tell you the cause.
4. Read the brake trace
Now the brake. Look at the braking point, the peak, how quickly it got there, how the pressure comes off, and how much is still on when the steering starts. Do it across the whole lap first, because patterns matter more than individual corners.
You will separate two things constantly in this trace: braking later and braking better. They are not the same, and the most common misreading in sim racing is confusing them. There is a worked example below.
5. Compare steering
The steering trace is the closest thing telemetry has to a balance readout. Ask: is one driver using more steering than the other? Did steering increase without producing more rotation? Are there corrections? Is the angle held too long?
This is where the physics in how to find the grip limit becomes readable on a graph: past the front tyres' peak, more angle produces more slip, not more turning, and the trace shows you a driver adding lock into a car that has stopped responding. Why the car got there is usually a weight transfer question, answered by the brake trace.
6. Compare throttle
Last, the throttle: where it starts, how much comes on initially, whether it rises cleanly or in steps, whether there are lifts, and — most important — where it reaches 100%.
Earlier throttle is not always better. If the reference reaches full throttle later but with a straighter car and a higher exit speed, copying only the throttle point will make you slower. We see this so often it has its own section.
7. Find the first meaningful difference
You now have five differences. The job is to find the earliest one that matters, because in almost every corner the later ones are consequences of it. Here is the real chain from the workshop, in the corner where the member lost a tenth against a 7K driver with braking that looked, at first glance, nearly identical.
A driver reading this as a checklist would fix the steering. A driver reading the speed trace would say "carry more speed". The actual fix was downshift sooner: with the engine helping, the pedal pressure comes down, the ABS stays quiet, the front keeps its grip, and the steering correction never needs to happen. One change, four symptoms gone. A student spotted this one during the session, from the RPM trace, and it was the best observation of the night.
Fix the earliest meaningful difference in the chain. That single sentence is the difference between reading graphs and coaching.
How to read a brake telemetry trace
Four phases: the point where the pedal goes down, the peak, the release, and the trail — how much pressure is still on while the car is turning. The GT3 and Formula guides cover what the right shape is for each car; here the question is how to read the difference between two traces.
Braking later is not braking better
This is the corner with the biggest peak-pressure gap of the whole lap, and it inverts what most drivers believe. The reference braked earlier and softer; the member braked later and harder; the member arrived at the corner slower. Braking later gained time for a few metres and then handed it back with interest, and the harder stop also lit up the ABS, which meant the tyres were hotter and the front had less to give when the steering started.
"Braking later doesn't mean you're pushing more speed. What matters is how hard you brake and how long you hold it." If you take one line from this page into the car, take that one.
ABS in the trail phase
Everyone knows to watch for ABS at peak pressure. Far fewer know to watch for it at 20% while the wheel is turned, and it is the more expensive of the two, because a tyre that is locking and unlocking cannot also turn the car. The fix is not "less trail braking" in general; it is a bigger initial drop in pressure so the trail settles below the ABS threshold. The trail braking guide covers the release itself; this is how you spot the fault in data.
When to distrust the faster lap
A faster lap is not automatically a lap to learn from. A GT3 driver slamming 100% pressure into the ABS and still being quick is being quick despite that, not because of it, and copying it will teach you a fault. This is why telemetry is not a beginner's tool: you need enough understanding of braking to know when the data in front of you is wrong. If you are not sure, that is the moment to ask someone who is.
How to read throttle telemetry
The throttle trace lies to beginners more than any other, because the obvious reading — earlier is better — is so often backwards.
The cost of that corner was about a tenth, and the two apex points were roughly 30 metres apart. The member had slowed the car too much on entry, arrived at an early apex, felt the car was slow, and reached for the throttle — which the car could not take, so he had to add steering and then lift. The reference pushed a little more speed in, took a later apex, and applied the throttle once.
Judge yourself on the moment you reach 100%, not the moment you first touch the pedal, and treat any dip after the throttle starts rising as a fault to trace backwards. "If you see yourself doing these throttle corrections, check the apexes, check the speed trace, check the braking. You might be braking too much."
How to read steering telemetry
Steering angle is the trace people ignore, and it is the one that most reliably says what the car was doing. A student who joined the workshop late asked which graph tells you whether you are understeering or oversteering. This one.
Three things to read here. Whether one driver is using more steering everywhere, which is a balance or driving-style pattern. Whether the steering keeps increasing after the car has stopped responding, which is a driver stacking lock onto understeer. And whether there are corrections, which tell you the lap was at or over the limit. The correction to understeer is never more steering; it is at the pedals — a softer throttle, or in a slow corner a touch of brake to put weight back on the front. Telemetry cannot make you feel that earlier, but it can show you exactly how late you are currently catching it.
Which lap should you compare your telemetry against?
This is the skill nobody teaches, and it decides whether the rest of the analysis means anything.
Do not blindly pick the fastest driver in the world. Pick someone in the same car, on the same track, in similar conditions, ideally the same setup, and realistically faster — about a second is often the most useful gap. A world-record lap four seconds up the road is built on a car balance and a confidence level you do not have yet, and copying its visible inputs without the rest usually just makes you inconsistent.
Three practical rules from the workshop:
- Filter to the current season. The sims change their cars constantly; a GT3 from two seasons ago does not produce the same laps.
- Use your own practice session. An official practice usually contains someone much faster, in a fixed setup, in exactly your conditions. If their data is public, it is the best reference you will find.
- Check the reference driver's other laps. If one lap is a 1:41.4 and the next ten are 1:42.0, learn from the 1:42.0. It is what he can actually repeat. A lap covered in oversteer corrections is a lap on the edge; "if you are three seconds slower, trying to replicate that will not help you at all."
And compare your own laps. Take your fastest three or four from a ten-lap run and lay them over each other. Where they differ — 60% brake one lap, 45% the next, 80% the one after — is where your consistency problem lives, and no reference driver can show you that. Why your lap times are inconsistent is the diagnosis that follows.
Telemetry mistakes: cause vs consequence
The same five differences show up in nearly every corner. Most of them are consequences. This table is the one to keep open while you analyse.
| What you see | Usually a consequence of | So look at |
|---|---|---|
| Lower minimum speed | Braking earlier, or harder for longer | Brake trace: the crossover point, not the braking point |
| Late throttle | An early apex, or a line that leaves the car pointed wrong | Line distance and the minimum-speed point |
| More steering | Too much entry speed for the line, or front grip lost to ABS | Brake trace in the trail phase |
| Heavy ABS activation | Late downshifts, or braking too hard because too late | Gear and RPM traces |
| Slow exit | A wrong apex, or a throttle applied too early and corrected | The throttle's 100% point and the line |
| Throttle correction mid-corner | Over-slowing on entry, then reaching for the pedal | Speed trace on entry |
Fix the earliest meaningful difference in the chain. If your minimum speed is low because you braked too hard, do not practise carrying more speed — practise braking. If your throttle is late because your apex is early, do not practise throttle — practise the line. It sounds obvious written down; almost nobody does it.
Real telemetry examples: where the time went
Three corners from the workshop lap, read in the order above. The member was a strong driver — against a 7K reference, losing a tenth a corner is normal — which is exactly why the examples are useful: nothing here is a crash or a blunder. It is the small, repeated inefficiency that separates good from fast.
Example 1: the corner where he was faster
A longer line can be faster — but only if you are first to full throttle, because otherwise you are simply going the long way round. He was not; he was later on the throttle, still unable to rotate the car, and lost more on the exit than he gained on the entry. The telemetry could not say whether the wider line was wrong, but it could say that this version of it was not working. Next session: explore a tighter entry and see whether the exit comes back.
Example 2: track usage
This one is not a driving fault; it is knowledge. The faster driver knew where the limit was in that corner and used it, and the only way to learn that is to look, corner by corner, at where the fast laps actually go. Once you know the rule for each corner, the same check applies at the apex.
Example 3: 1% more entry speed
The fast corner from the throttle section, where the member's minimum speed was higher than the reference's — but not from braking. He slowed the car more on entry, then pressed the throttle so early that his speed at the apex was higher, then had to lift. The reference's minimum was lower and his exit was much better.
The coach's prescription was almost embarrassingly small: "1% more speed on entry means 1% later on the throttle. It is a matter of 20 metres." Twenty metres of patience was the whole correction, and it would have removed the lift, the steering, and the lost exit at the same time. That is what the first-difference rule looks like in practice.
What good traces look like
There is no universal shape. A brake trace in a GT3 on ABS looks nothing like one in a Formula car, and a fast corner looks nothing like a hairpin. What there is, is a set of patterns, and the clearest way to show them is a coach's lap next to a member's. This comparison is from our Ferrari 296 GT3 course: same car, same fixed setup, similar conditions, the coach 1.8 seconds quicker.
A good brake trace: later and softer, and quiet in the trail
A good brake trace in a GT3 gets to its peak quickly, sits just under the point where the ABS intervenes, and comes off progressively into a trail that stays below the ABS threshold with the wheel turned. The threshold is not a number: in some corners the ABS triggers at 90%, in others at 40%, depending on the corner's shape and camber. "Dance at the limit of ABS" is the target, and it is only findable by looking at where the vertical lines appear in your own trace.
A bad brake trace: brake, release, blip, brake
Every one of those extra inputs is a weight transfer: brake loads the front, throttle unloads it, brake loads it again. The car never settles. The alternative is to carry more speed in and keep the brake engaged at a low, reducing pressure — "the moment you drop the brakes is the moment you lose all the rotation." If you see two brake applications in one corner in your own trace, you have found something worth four tenths.
The number that separates them: 1% against 30%
"This is where you will see yourself compared with quicker drivers most of the time. They are able to stay a bit lower on the brakes." Finding the minimum brake pressure that still does the job is the single most transferable thing telemetry can teach a GT3 driver, and it is invisible from the cockpit until you see the two traces side by side.
Coasting
Brake at zero and throttle at zero is coasting, and the trace shows it as a gap between the end of one and the start of the other. Sometimes it is legitimate: a very fast corner where the car needs neither, or the wet, where a little coasting on entry keeps the rear settled. Usually it is wasted time — the car is neither slowing nor rotating nor accelerating. Read it corner by corner: the reference driver's gap in the same place tells you whether it belongs there.
Best sim racing telemetry tools
The tool matters much less than the method, which is why this section is near the bottom. Pick the one that does your job, not the one someone calls the best. Support and pricing change; check them when you read this.
| Tool | Best for | Main sims | Difficulty |
|---|---|---|---|
| Garage61 | Easy lap comparison against a large pool of community laps; the analysis in this article | iRacing-focused | Easy |
| MoTeC i2 | Deep, engineer-grade analysis with full channel maths | ACC natively; others via export | Advanced |
| Popometer | Driver-to-driver comparison with guided views | Several supported sims | Medium |
| Track Titan | Guided, explained analysis for drivers who don't want raw traces | Several supported sims | Easy |
| SimHub | Live telemetry, dashboards and overlays while driving | Broad | Medium |
Two notes. Garage61 is free and, for iRacing, has the largest library of comparable laps — which is the thing that actually matters, since the reference lap decides everything. And an overlay that shows you a live delta while you drive is a different tool for a different job: it is good for confirming a change in the car, and bad for learning, because it makes you chase the number instead of the plan.
How to analyse iRacing telemetry with Garage61
The workflow, in the order we used it in the workshop:
- Install the agent and let it record. It runs in the background and uploads every lap.
- Drive representative laps. Five clean ones at a pace you can repeat, not one hero lap.
- Open the session and pick your lap — usually your fastest repeatable lap, not your fastest.
- Find a reference. Filter to the current season and similar conditions; check the driver's other laps for consistency; prefer about a second faster.
- Overlay the two laps.
- Start with the delta and find the biggest drop.
- Inspect the line there with the line-distance graph and the map.
- Compare speed: entry, minimum, exit, and where the minimum sits.
- Compare the inputs: brake, then steering, then throttle. Watch for the ABS lines.
- Choose one change. Write it down before you get back in the car.
Then the discipline: "Don't try to copy every input at once." Twenty to thirty minutes of laps, one comparison, one change, repeat. Two cycles of that, in the coach's own experience racing, was usually worth more than an evening of laps.
How to analyse ACC telemetry with MoTeC
Assetto Corsa Competizione records telemetry natively and exports it in MoTeC's format; MoTeC i2 Pro is free. The workflow is the same method with a heavier tool:
- Enable telemetry recording in ACC's settings and drive your laps.
- Open the exported log in MoTeC i2 and load the ACC workspace, which arranges the standard channels.
- Choose your lap and add the reference lap as an overlay.
- Open the time-variance (delta) channel first, then the track map, then speed, brake, steering and throttle — the same order as above.
MoTeC will show you far more than you need: tyre temperatures across the tread, suspension travel, ride heights, slip. Ignore all of it until the driving comparison is done. A full MoTeC tutorial is its own subject; the method is not.
Telemetry vs replay analysis
Use both, for different things.
Telemetry is best for exact inputs: braking point, pressure, speed, steering angle, throttle timing, and any difference measured in metres or milliseconds. It is unarguable and it is precise.
The replay is best for context: the line as it actually looks from outside, where the car was positioned, the visual references you were using, traffic, and the obvious things — a wobble, a snap, a car that was clearly on the edge — that the traces only imply. It also answers the question telemetry cannot: whether the reference lap looked comfortable.
In a lap review we use telemetry to find and measure the difference and the replay to understand it. Doing only one is how you end up with a precise measurement of the wrong thing.
Can AI analyse your telemetry?
Increasingly, yes. Several tools now compare your lap to a reference automatically and tell you that you braked earlier here, used more steering there, and reached full throttle later somewhere else. That is genuinely useful — it is step two of the method, done for you.
What it does not do, yet, is step three: decide which of those differences caused the others, and therefore which one to practise. The chain in the example above — late downshift, more brake, ABS, lost front grip, extra steering — is exactly the kind of reasoning an automatic comparison reports as five separate findings. We wrote about that distinction in can an AI sim racing coach actually make you faster.
Can telemetry help with car setup?
Yes, and the same tools show it: tyre temperatures and pressures, suspension travel, ride height, bottoming, damper behaviour, wheel slip. If the car is repeatedly bottoming on a kerb or a tyre is running hot across the whole lap, the data will say so.
But it comes with a condition. Setup telemetry only means something if the driving is consistent. If your brake pressure varies by 30% lap to lap, the tyre temperatures are describing your inconsistency, not the setup, and changing the car to fix them will make the next lap harder to read. Establish that a problem is repeatable in the driving traces first; then the setup troubleshooter is where to take a balance problem that survives that test.
A 20-minute telemetry practice routine
- 5 minutes — drive. Five clean, representative laps. Not your fastest; your most repeatable.
- 3 minutes — choose the comparison. A realistic reference in similar conditions, or your own fastest lap against your own average one.
- 3 minutes — delta. Find the biggest single loss. Ignore everything else.
- 4 minutes — diagnose. Line, then speed, then brake, then steering, then throttle. Stop at the first meaningful difference.
- 5 minutes — back in the car. Practise the one change, on that corner, with resets. Nothing else.
Then repeat. This slots directly into the session structure in how to practise sim racing effectively, and it is what turns telemetry from something you look at into something that changes your driving. If you are not sure telemetry is the right tool for where you are yet, how to get better at sim racing puts it in its place in the wider process: it is a tool for people who already know what a good lap should feel like.
Questions drivers asked in the workshop
The screenshots above come from a live session with Academy members, and the questions they asked are the ones you will have too.
"Which graph tells you if you are understeering or oversteering?" The steering trace, at the bottom. More angle than the faster lap, everywhere, is understeer. Angle that goes up, comes down and goes up again is an oversteer correction. Neither of the two graphs on the left will tell you.
"Should he just brake softer?" Yes — but not by deciding to. In that corner the softer braking would have come naturally from downshifting earlier: with the engine helping, the driver feels the car slow and releases. Fix the cause and the softer brake trace appears on its own.
"What would your correction have been, rather than more steering?" The pedals. Be more patient with the throttle; if the understeer is severe and the corner is slow, a touch of brake to put weight back on the front. Never more angle. And the earlier you detect it — from the horizon, from the wheel going light — the smaller the correction needs to be.
"I only compare my own laps, not other people's. Is that wrong?" No, it is the other half. Comparing your fastest three laps against each other shows you your inconsistency — second gear here, third gear the next lap, 60% brake then 45% — which a reference driver cannot. Do both.
"Can you look at less than a full sector?" Yes. Set a custom section from the start of one braking zone to the start of the next — a corner and a half — and you see the whole story of that corner including its exit.
"How do I learn to feel understeer and oversteer earlier?" Two things from the session. First, use telemetry to check yourself: after a corner, say out loud whether the car was understeering or oversteering and where — entry, middle, or exit — then look at the steering trace to see if you were right. Second, a member's suggestion the coach fully endorsed: induce it on purpose. Turn in too early with too much throttle and feel what the car does when you know it is coming. If you can produce it, you can prevent it.
The full 71-minute walkthrough these examples come from is available to members as the Telemetry Patterns with Garage61 workshop inside the Academy, alongside the per-car telemetry comparison lessons in each masterclass.
Sim racing telemetry FAQ
What is telemetry in sim racing?
The recorded data from a lap: speed, throttle, brake pressure, gear, engine speed, steering angle and the car's position on track, sampled many times a second. A comparison tool lines two laps up by distance so you can see exactly where one driver did something different.
How do I read sim racing telemetry?
In a fixed order. Start with the lap delta to find where the time was lost, compare the racing line to check both cars drove the same corner, read the speed trace to see what happened, then use brake, steering and throttle to find why. Stop at the first meaningful difference. The full method.
What telemetry should I look at first?
The lap delta, always. It tells you which corner to work on before you have looked at a single input. Opening the brake trace first is how most drivers end up fixing a consequence instead of a cause.
How do I compare two racing laps?
Pick a reference in the same car, on the same track, in similar track temperature and fuel, ideally the same setup, and realistically faster — about a second is often the most useful gap. Overlay the laps, find the biggest drop in the delta, and analyse that corner first. Choosing the reference lap.
What does a good brake trace look like?
There is no universal shape; it depends on the car, the corner, ABS and aero. The patterns that hold are getting to peak pressure quickly, coming off it progressively, and keeping the trail phase below the point where the ABS intervenes while the wheel is turned. A faster lap that goes to 100% pressure in a GT3 is fast despite its braking, not because of it.
How can telemetry show where I am losing time?
The time delta graph shows the gap between two laps at every metre. Wherever it slopes downward you are losing time; the size of the drop tells you which corners matter most. Then the line, speed and input traces tell you what was different in that corner. Worked examples.
What is the best telemetry tool for iRacing?
For most drivers, Garage61: it is free, records automatically and has the largest pool of comparable community laps, which is the thing that actually decides how useful an analysis is. MoTeC i2 goes deeper but needs export and a much steeper learning curve.
How do I use Garage61 telemetry?
Install the agent, drive five representative laps, open the session, choose your most repeatable lap, filter references to the current season and similar conditions, overlay, and start with the delta. Then line, speed, brake, steering, throttle — and one change per session. The step-by-step workflow.
Does ACC support MoTeC telemetry?
Yes. Assetto Corsa Competizione records telemetry natively and exports MoTeC log files, which open in the free MoTeC i2 with an ACC workspace. The analysis order is the same as for any other tool.
Can telemetry help me improve my racing line?
Yes, and it should be the second thing you check. The line-distance graph shows how far your line deviated from the reference's at every point, and the map zoom shows the two lines. If the lines differ, compare the delta to see which line is actually faster before you compare any pedal inputs.
Can AI analyse sim racing telemetry?
Increasingly, yes: tools now compare two laps automatically and report where you braked earlier or used more steering. What they do not yet do is decide which difference caused the others and therefore which one to practise, which is the part that changes your driving.
Why is my minimum corner speed lower than the faster driver's?
Usually because you braked earlier, or harder for longer, not because you need to carry more speed. Check the brake trace for the crossover point where your deceleration exceeded theirs. Carrying more speed into a corner you are over-slowing will not fix an over-braking habit.
This guide is part of the free library at GitGud Racing Academy — an online sim racing academy built around weekly lap reviews, structured courses, drills and training tools.
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